Most RPGs spend a great deal of time convincing us that something terrible will happen if we do not act immediately. Kingdoms are collapsing, gods are waking up, armies are advancing, and someone somewhere has definitely found an artefact they should not be touching....
An RPG gives you three dialogue options. You think about what your character believes, pick the answer that feels right, and prepare for whatever follows. Five minutes later, everyone is standing in exactly the same room discussing exactly the same problem, which...