Why RPG Players Get So Attached to Their Characters

Why RPG Players Get So Attached to Their Characters

I’ve been playing Final Fantasy XIV for nine years, which is a mildly alarming sentence to write down. Nine years is long enough for jobs to change, friendships to begin and end, and hobbies to come and go. Some of my real-life friendships haven’t lasted...
What Actually Makes a Good RPG Character Creator? 

What Actually Makes a Good RPG Character Creator? 

I love a good character creator. Hair? Yes. Faces? Yes. Body options, makeup, tattoos, scars, colours, voices? Yes. Let me rotate the character properly and see what I’m doing while we’re at it. My considered position on character customization is essentially: yes....
Controller vs Keyboard & Mouse for MMORPGs: I Have Opinions

Controller vs Keyboard & Mouse for MMORPGs: I Have Opinions

People have surprisingly strong opinions about how other people should press buttons. Ask whether a controller or keyboard and mouse is better for an MMORPG and you’ll find plenty of arguments for both. Keyboard players have more keys and quick access to menus....
What Makes an RPG World Feel Alive? 

What Makes an RPG World Feel Alive? 

An RPG can give you an enormous map, hundreds of NPCs, several cities and enough map markers to make the local cartographer quietly resign. None of that necessarily makes its world feel alive. We’ve all seen game worlds that are technically full of things but somehow...
Why RPG Side Quests Can Be More Memorable Than the Main Story 

Why RPG Side Quests Can Be More Memorable Than the Main Story 

The kingdom is burning. An ancient evil has returned. Reality itself may collapse by Thursday. Anyway, somebody in the village has lost their cat. We have priorities. RPG side quests have a peculiar ability to derail even the most urgent heroic journey. The main story...
Games I Swear I’m Going to Finish One Day

Games I Swear I’m Going to Finish One Day

I have unfinished games, and then I have unfinished games. Sometimes I start something, discover that I’m not particularly enjoying myself, and stop. No tragedy occurs. The game and I simply acknowledge that this relationship has run its course and go our separate...

The Best Parts of RPGs Have Nothing to Do With Saving the World

Most RPGs spend a great deal of time convincing us that something terrible will happen if we do not act immediately. Kingdoms are collapsing, gods are waking up, armies are advancing, and someone somewhere has definitely found an artefact they should not be touching....
Why Do RPGs Give Us Choices That Aren’t Really Choices? 

Why Do RPGs Give Us Choices That Aren’t Really Choices? 

An RPG gives you three dialogue options. You think about what your character believes, pick the answer that feels right, and prepare for whatever follows. Five minutes later, everyone is standing in exactly the same room discussing exactly the same problem, which...