There is a particular kind of logic that only makes sense while playing an RPG. You find an incredibly powerful healing item. It can completely restore your party, cure every status effect and possibly make everyone feel better about several poor decisions made...
The kingdom is burning. An ancient evil has returned. Reality itself may collapse by Thursday. Anyway, somebody in the village has lost their cat. We have priorities. RPG side quests have a peculiar ability to derail even the most urgent heroic journey. The main story...
An RPG gives you three dialogue options. You think about what your character believes, pick the answer that feels right, and prepare for whatever follows. Five minutes later, everyone is standing in exactly the same room discussing exactly the same problem, which...